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Automotive HMI System Design

Smart Cockpit powered by the 8295 SoC and Unreal-based apps, leveraging CID touch synergy with PHUD to deliver a seamless, immersive interactive experience.

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2025 - AUO

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Designed in Figma

Modeled in Blender

Animated in After Effects and Houdini

Textured, rendered, and blueprinted in Unreal

Responsible for aspects in Blender, After Effects, and Unreal

AUO Copyright

AUO_Logo.jpg

Blueprint Demo

PHUD_Blueprint_AC.gif
CarMap_BP.png
SequencerAni.png
CID01_BP_PlaySequencerAni.png

Sequencer Playback

Created a custom cinematic with sequencer and scripted blueprints to trigger playback on game start or via a specific button press.

PHUD_Blueprint_ACRigh.gif
PHUD_Blueprint_ACBlance.gif
AC_BP.png
CID03_BP_ACValue.png

Numerical control

Left and right buttons adjust temperature within a set range, syncing with “Warmth” in real time. The Blueprint averages both inputs and updates the “Temperature” display dynamically.

PHUD_Blueprint_ChairAngle.gif
BP_Car.png
CID03_BP_SeatAngle.png
CID03_BP_SeatValue.png

Actor Movement by Radial Slider

Separated the movable components, retrieved the object's actor data within the level, and defined both the rotation angles and their corresponding values.

PHUD_Blueprint_Wind.gif
CID01_BP_WindControl.png
CID04_BP_WindMaterial.png
CID04_BP_WindBP.png
CID04_BP_Button.png
CID04_BP_ACChange.png

Actor Material Control

Created a wind material and applied it to the actor, using Blueprints to control texture panning. UI buttons sync intensity icons with flow rate for dynamic wind control.

PHUD_Blueprint_Timeline_1.gif
PHUD_Blueprint_Timeline_2.gif
CID01_Ani.png
CID01_BP_Timeline.png

Animation Setting

Designed widget animations and utilized blueprints to bind data to progress bars, ensuring real-time value synchronization during playback.

PHUD_Blueprint_VideoEnd_1.gif
PHUD_Blueprint_VideoEnd_2.gif
CID01_BP_PlayCID06.png
CID01_BP_EndGame.png

Level Restart by Media Player

Configure the media player with blueprint to detect media playback completion and trigger an automatic level restart for seamless looping.

PHUD_Blueprint_MenuSwitch_1.gif
PHUD_Blueprint_MenuSwitch_2.gif
Menu01_BP_UI.png
Menu01_BP_Enum.png
Menu01_BP_CallMenu.png
CID01_WidgetSwitcher.png

Widget Switcher

Created widget buttons with Event Dispatchers and Enums for centralized control. The main widget casts to child widgets to trigger pages and toggle variables dynamically.

CID01_UI.png
Menu01_BP_Function.png

Function Setting

Optimized the main widget layout by using functions to streamline the interface and reuse pre-designed Blueprint.

On Device Testing

©zoraskyfu

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