Automotive HMI System Design
Smart Cockpit powered by the 8295 SoC and Unreal-based apps, leveraging CID touch synergy with PHUD to deliver a seamless, immersive interactive experience.
​​
2025 - AUO
​​​
Designed in Figma
Modeled in Blender
Animated in After Effects and Houdini
Textured, rendered, and blueprinted in Unreal
Responsible for aspects in Blender, After Effects, and Unreal
AUO Copyright

Blueprint Demo




Sequencer Playback
Created a custom cinematic with sequencer and scripted blueprints to trigger playback on game start or via a specific button press.




Numerical control
Left and right buttons adjust temperature within a set range, syncing with “Warmth” in real time. The Blueprint averages both inputs and updates the “Temperature” display dynamically.




Actor Movement by Radial Slider
Separated the movable components, retrieved the object's actor data within the level, and defined both the rotation angles and their corresponding values.






Actor Material Control
Created a wind material and applied it to the actor, using Blueprints to control texture panning. UI buttons sync intensity icons with flow rate for dynamic wind control.




Animation Setting
Designed widget animations and utilized blueprints to bind data to progress bars, ensuring real-time value synchronization during playback.




Level Restart by Media Player
Configure the media player with blueprint to detect media playback completion and trigger an automatic level restart for seamless looping.






Widget Switcher
Created widget buttons with Event Dispatchers and Enums for centralized control. The main widget casts to child widgets to trigger pages and toggle variables dynamically.


Function Setting
Optimized the main widget layout by using functions to streamline the interface and reuse pre-designed Blueprint.
On Device Testing
