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Automotive HMI System Design

Smart Cockpit powered by the 8295 SoC and Unreal-based apps, leveraging CID touch synergy with PHUD to deliver a seamless, immersive interactive experience.

2025 - AUO

Designed in Figma

Modeled in Blender

Animated in After Effects and Houdini

Textured, rendered, and blueprinted in Unreal

Responsible for aspects in Blender, After Effects, and Unreal

AUO Copyright

AUO_Logo.jpg

Blueprint Demo

PHUD_Blueprint_AC.gif
CarMap_BP.png
SequencerAni.png
CID01_BP_PlaySequencerAni.png

Sequencer Playback

Created a custom cinematic with sequencer and scripted blueprints to trigger playback on game start or via a specific button press.

PHUD_Blueprint_ACRigh.gif
PHUD_Blueprint_ACBlance.gif
AC_BP.png
CID03_BP_ACValue.png

Numerical control

Left and right buttons adjust temperature within a set range, syncing with “Warmth” in real time. The Blueprint averages both inputs and updates the “Temperature” display dynamically.

PHUD_Blueprint_ChairAngle.gif
BP_Car.png
CID03_BP_SeatAngle.png
CID03_BP_SeatValue.png

Actor Movement by Radial Slider

Separated the movable components, retrieved the object's actor data within the level, and defined both the rotation angles and their corresponding values.

PHUD_Blueprint_Wind.gif
CID01_BP_WindControl.png
CID04_BP_WindMaterial.png
CID04_BP_WindBP.png
CID04_BP_Button.png
CID04_BP_ACChange.png

Actor Material Control

Created a wind material and applied it to the actor, using Blueprints to control texture panning. UI buttons sync intensity icons with flow rate for dynamic wind control.

PHUD_Blueprint_Timeline_1.gif
PHUD_Blueprint_Timeline_2.gif
CID01_Ani.png
CID01_BP_Timeline.png

Animation Setting

Designed widget animations and utilized blueprints to bind data to progress bars, ensuring real-time value synchronization during playback.

PHUD_Blueprint_VideoEnd_1.gif
PHUD_Blueprint_VideoEnd_2.gif
CID01_BP_PlayCID06.png
CID01_BP_EndGame.png

Level Restart by Media Player

Configure the media player with blueprint to detect media playback completion and trigger an automatic level restart for seamless looping.

PHUD_Blueprint_MenuSwitch_1.gif
PHUD_Blueprint_MenuSwitch_2.gif
Menu01_BP_UI.png
Menu01_BP_Enum.png
Menu01_BP_CallMenu.png
CID01_WidgetSwitcher.png

Widget Switcher

Created widget buttons with Event Dispatchers and Enums for centralized control. The main widget casts to child widgets to trigger pages and toggle variables dynamically.

CID01_UI.png
Menu01_BP_Function.png

Function Setting

Optimized the main widget layout by using functions to streamline the interface and reuse pre-designed Blueprint.

On Device Testing

©zoraskyfu

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